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    年度論文名稱
    2022Chih-Hung Chung; Hui-Ling Wendy Pan, Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis, , Sustainability, 15(2), 983., , pp
    2022陳國華; 李長潔, 當學生變老師,老師變玩家:未來意識教育的遊戲設計與實踐, , 大學教學實務與研究學刊 6(2), p.77-107, , pp
    2022Hui-Ling WendyPan; Peter D.Wiens; AbigailMoyal, A bibliometric analysis of the teacher leadership scholarship, , Teaching and Teacher Education 121, 103936, , pp
    2022Dan-Dan, Shen; Chiung-Sui Chang, Exploring College Students' Deeper Learning Perceptions in the Blended Learning Environment: Scale Development, Validation, and Experimental Comparison, , International Journal of Technology and Human Interaction (IJTHI) 18(1), 21pages, , pp
    2022Bai, H., & Pan, H. L. W., Visual analysis of literature evolution on gender imbalance in organization leadership, , Open Journal of Leadership, 11(3), 229-245, , pp
    2021潘慧玲; 洪瑞璇, 社會資本與學校變革的相互促動:學習共同體的實踐分析, , 教育研究集刊 68(2), p.1-37, , pp
    2021黃儒傑; 柯靜如, 結合實地情境學習與數位媒材運用之 素養導向教學研究:以孔廟地景文學 之新詩創作地圖為例, , 國立屏東大學學報-教育類 6 ,p.1-34。, , pp
    2020潘慧玲; 陳文彥, 臺灣學校領導研究與全球學術的連結:文獻計量分析, , 教育科學研究期刊 66(2),頁175-206, , pp
    2020Yi-Hsuan Wang, Exploring the effects of using various designs of game-based materials on music learning, , Journal of Computer Assisted Learning 32(5), p.391-502, , pp
    2020 Yi Hsuan Wang, Exploring the effectiveness of adopting anchor-based game learning materials to support flipped classroom activities for senior high school students., , Interactive Learning Environments. 29 (3), p.365-384, , pp
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    更新日期 : 2023/12/14